EVENT BOARDSIZE 19 SETUP W E17 R16 R15 R4 R6 Q3 P3 B4 C6 C9 SETUP B C16 P17 Q15 Q14 O3 O4 P4 K3 D4 F4 C3 MARK 1@Q15 2@R15 3@Q14 COM Problem 172. White to move. After Black 1 and 3, what are White's next two moves ? ENDCOM W 1 R14 USER CORRECT ANSWER ENDUSER COM Correct Answer. White should crawl once with 1, ... ENDCOM VAR W 1 R13 COM Failure. Jumping to White 1 is not good. ENDCOM B 2 R14 W 3 S14 B 4 S13 W 5 S12 B 6 Q13 W 7 R12 B 8 S15 W 9 T13 B 10 R17 COM Black will strengthen his position with the forcing moves to 10, ... ENDCOM W 11 S16 B 12 J17 COM ... then pincer with 12. ENDCOM ENDVAR B 2 Q13 VAR B 2 J17 MARK 1@R14 COM Failure for Black. If Black ignores White 1 and pincers with 2, ... ENDCOM W 3 Q13 COM ... White will hane with 3. ENDCOM B 4 P13 COM If Black also hanes at 4, ... ENDCOM W 5 P12 MARK 2@J17 \t@Q14 \t@Q15 COM ... White will play a two-step hane at 5 and the right side will have become big. In any case, the two marked black stones have become bad moves because they have given White profit. If Black wants to pincer with 2, he should do so without playing the marked stones. <= ENDCOM ENDVAR W 3 K17 COM ... then extend to 3 to neutralise Black's thick wall on the right. ENDCOM B 4 R13 MARK \t@R6 COM Black 4 is a thick move, but, in this case, White doesn't mind because her marked stone neutralises this thickness. ENDCOM W 5 R18 COM White next jumps to 5 in order to live in the corner. <= ENDCOM