EVENT BOARDSIZE 19 SETUP W C17 C16 D15 C13 C11 Q4 R16 SETUP B C18 D17 E18 F16 E14 D4 P16 COM Problem 165. Black to play. Taking into account Black's influence in the upper left, what is Black's strongest move ? ENDCOM B 1 Q14 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black should play 1, making outside influence and restricting White to the corner. ENDCOM VAR B 1 K4 COM Failure. Extending to Black 1 at the bottom is not good. ENDCOM W 2 Q14 MARK \t@C13 \t@E14 COM White will play 2 and stake out a claim on the right side. White 2 also inhibits the development of a black moyo at the top, so now the exchange of the marked black and white stones in not good for Black. <= ENDCOM ENDVAR VAR B 1 R17 COM Failure. ENDCOM W 2 S17 B 3 Q17 W 4 S15 COM The sequence to White 4 is a joseki, ... ENDCOM B 5 M16 MARK \t@C13 \t@E14 COM ... but the extension of Black 5 is unsatisfactory because it doesn't make an efficient moyo with respect to the marked black stone on the left. ENDCOM VAR B 5 P14 COM Black 5 here certainly makes a moyo on a grand scale, but Black's position at the top is too thin to support it, so White will have an easy time invading it. <= ENDCOM ENDVAR W 6 K4 COM <= ENDCOM ENDVAR W 2 P17 VAR W 2 R14 COM Variation. White could also attach on the right with 1. ENDCOM B 3 R13 W 4 Q13 B 5 R15 W 6 S14 B 7 P14 W 8 S15 VAR W 8 R12 COM If White 7 here, ... ENDCOM B 9 S15 COM ... Black takes profit in the corner ... ENDCOM W 10 S13 B 11 Q16 COM ... with the sequence to 11. <= ENDCOM ENDVAR B 9 Q12 COM The sequence to Black 9 is a joseki. Since the ladder favours Black, he is happy with this result. <= ENDCOM ENDVAR B 3 O17 W 4 Q17 MARK 2@P17 COM Against White 2 and 4, ... ENDCOM B 5 O16 MARK 3@O17 COM ... Black maps out a moyo at the top with 3 and 5. <= ENDCOM