EVENT BOARDSIZE 19 SETUP W C17 C16 D15 F16 G16 J15 C11 Q3 R5 Q8 R11 J4 H4 J6 G7 SETUP B C18 D17 E18 F17 H17 D3 C6 J3 K3 K4 K5 N3 R13 R16 P17 COM Problem 164. Black to play. The game is on the border of the fuseki and the middle game. Now is Blacks chance to seize the initiative. If he plays the right move, victory will be within his grasp. ENDCOM B 1 D10 USER CORRECT ANSWER ENDUSER COM Correct Answer. The shoulder hit of Black 1 is the perfect point. It prevents the four stones at the bottom from joining up with their allies in the upper left to make a huge moyo in the center. <= ENDCOM VAR B 1 K16 COM Failure. Locally, Black 1 at the top is a good move. ENDCOM W 2 K15 COM However, White will push with 2 ... ENDCOM B 3 L16 W 4 L15 COM ... and 4, ... ENDCOM B 5 M16 W 6 D8 COM ... then play 6, making a deep moyo in the center. <= ENDCOM ENDVAR VAR B 1 C9 COM Failure. Although in the right direction, Black 1 is too low. ENDCOM W 2 D9 COM White will attach with 2. ENDCOM B 3 D8 W 4 E9 B 5 C10 W 6 D11 COM After White 6, White has again made a large-scale moyo in the center. <= ENDCOM ENDVAR