EVENT BOARDSIZE 19 SETUP W D16 Q4 P17 L17 SETUP B C4 E3 R16 Q15 MARK C@R10 B@C10 D@L3 A@F17 COM Problem 141. Black to play. At the beginning of the game, you have to play the best move or your opponent may seize the initiative. Where is Black's biggest move ? ENDCOM B 1 C10 MARK A@L3 \t@E3 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black 1, extending from his corner enclosure below, is the most effective move. Since the marked stone is on the third line, Black's position at the bottom would be too low if he played at A. ENDCOM VAR B 1 L3 COM Failure. Black's position at the bottom is too low. <= ENDCOM ENDVAR VAR B 1 R10 COM Failure. If Black extends to 1 here, ... ENDCOM W 2 C9 COM ... White will switch to the left side with 2, and, ... ENDCOM B 3 C14 W 4 C15 B 5 D14 W 6 F16 B 7 C11 W 8 C6 COM ... after the sequence to White 8, the value of the Black corner enclosure is diminished. <= ENDCOM ENDVAR VAR B 1 F17 COM Failure. Approaching inside White's sphere of influence with 1 is not good at this early stage of the fuseki. <= ENDCOM ENDVAR W 2 Q11 B 3 R6 W 4 R5 B 5 Q6 W 6 O4 B 7 Q9 COM The game continued with the sequence to Black 7. <= ENDCOM