EVENT BOARDSIZE 19 SETUP W D16 D14 C8 D6 D5 D4 D3 K4 N4 N5 O5 R11 Q10 P10 P9 O12 R14 SETUP B C3 C4 B6 C6 C2 O4 P4 Q3 Q6 Q8 Q9 R10 S10 S15 P14 Q16 K16 F17 MARK A@G15 B@C7 C@P7 COM Problem 138. White to play. White has mapped out a huge moyo at the bottom. How should she now play ? ENDCOM W 1 P7 USER CORRECT ANSWER ENDUSER COM Correct Answer. Before doing anything else, White should peep at 1. ENDCOM VAR W 1 G15 COM Failure. If White jumps to 1, threatening Black's territory at the top, ... ENDCOM B 2 D7 COM ... Black will cut through with 2 and ... ENDCOM W 3 C7 B 4 E7 W 5 D10 B 6 F5 W 7 G3 B 8 G7 W 9 H4 B 10 F10 COM ... wipe out White's moyo with the sequence to 10. (See Get Strong at Joseki 3, Problems 153, 158, 163, and 168.) <= ENDCOM ENDVAR B 2 P6 COM Black must defend with 2 ... ENDCOM W 3 O7 B 4 Q7 COM ... and 4 or else White will wipe out Black's territory on the right. ENDCOM W 5 C7 COM Next, White protects her weakness at 5. ENDCOM B 6 J12 COM If Black 6, ... ENDCOM W 7 G15 COM ... White plays 7. <= ENDCOM