EVENT BOARDSIZE 19 SETUP W C15 F15 C6 Q3 N3 R5 SETUP B D17 G17 C12 D4 K3 R16 MARK \t@C6 COM Problem 109. Black to play. The marked white stone on the left is outnumbered. How should Black attack it ? ENDCOM B 1 C5 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black should make a diagonal attachment with 1. ENDCOM VAR B 1 F4 COM Failure. If Black jumps to 1, ... ENDCOM W 2 C9 MARK \t@C12 COM ... White plays the checking extension of 2, so Black's marked stone comes under attack. <= ENDCOM ENDVAR W 2 D6 MARK A@F4 COM White will stand at 2, but instead of jumping to A, ... ENDCOM B 3 C9 COM ... Black will pincer with 3. The two white stones are now heavy and under attack. ENDCOM W 4 E4 COM If White attaches with 4, ... ENDCOM B 5 E3 COM ... after the exchange of Black 5 ... ENDCOM W 6 F4 COM ... for White 6, ... ENDCOM B 7 D5 COM ... Black 7 is the vital point. ENDCOM W 8 E6 COM After White 8, ... ENDCOM B 9 D3 COM ... Black secures his stones in the corner with 9. <= ENDCOM