EVENT BOARDSIZE 19 SETUP W C17 C16 D15 C11 C8 D3 R10 SETUP B C18 D17 E18 F16 Q4 Q16 C5 MARK \t@C5 COM Problem 108. Black to play. White is strong on the upper left side, so what should Black do about his marked stone in the lower left ? ENDCOM B 1 G3 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black should make a counterpincer with 1. ENDCOM VAR B 1 F5 MARK \t@C8 COM Failure. Against the two-space pincer of the marked white stone, Black 1 is the usual move, but White is strong on the left side, ... ENDCOM W 2 G3 COM ... so White will extend to 2, making territory while keeping up the pressure on Black. <= ENDCOM ENDVAR W 2 E4 COM When White makes the diagonal move of 2, ... ENDCOM B 3 K3 MARK \t@C5 COM ... Black can extend to 3, taking up a position at the bottom. By treating the marked stone lightly, Black puts the burden of what to do about this stone on White. ENDCOM W 4 D6 COM If White next plays 4, ... ENDCOM B 5 R7 COM ... Black will extend to 5. <= ENDCOM