EVENT BOARDSIZE 19 SETUP W Q3 E3 C18 D18 C17 C16 D15 C15 E17 F17 F18 SETUP B R16 C4 D5 C11 D17 D16 E16 E15 E18 G16 G14 D14 COM Problem 101. White to play. The joseki in the upper left corner has come to a pause. White has taken profit, but Black has thickness in the center. What should White do next ? ENDCOM W 1 G4 MARK A@F4 USER CORRECT ANSWER ENDUSER COM Correct Answer. Although it is important to quickly make an approach move or a corner enclosure in the fuseki, White 1 is an urgent move that must be played before any other. It is played to counter Black's thickness at the top and to prevent him from pressing at A. <= ENDCOM VAR W 1 R5 MARK A@P16 COM Failure. If White makes a corner enclosure at 1 or an approach move at A, ... ENDCOM B 2 F4 COM ... Black will immediately play 2 ... ENDCOM W 3 G3 B 4 H4 COM ... and 4, and an enormous moyo comes into being on the left. The moves to Black 4 are a joseki. (See Problem 49 in Get Strong at Joseki 1.) ENDCOM ENDVAR