EVENT BOARDSIZE 19 SETUP W E17 H16 L17 R4 P4 C3 D4 C6 SETUP B C17 D15 C12 P16 R16 R9 D2 F3 H4 COM Problem 95. White to play. White has to strike at Black's weak point. If White doesn't play on this point, she will miss her chance to take the lead. ENDCOM W 1 K3 USER CORRECT ANSWER ENDUSER COM Correct Answer. White must play the checking extension of 1, attacking the weak underbelly of the three black stones and defending her own weak stones on the right. ENDCOM B 2 J3 COM Black must play 2 and ... ENDCOM VAR B 2 R6 MARK A@K4 COM Variation. Black might not like the exchange of @ for A in the Correct Answer because it strengthens White, but if he omits it, ... ENDCOM W 3 H2 COM ... White will slide to 3. ENDCOM B 4 H3 W 5 G2 B 6 F2 W 7 K5 COM Black's stones are left without a base after White jumps to 7. <= ENDCOM ENDVAR W 3 K4 B 4 R6 W 5 Q10 MARK A@M3 1@K3 COM ... the sequence to 5 follows. If White omitted 1, Black would play A. <= ENDCOM