EVENT BOARDSIZE 19 SETUP W D17 C15 C4 Q5 R6 Q7 R11 SETUP B E3 Q3 O3 R4 R5 R13 R16 P17 MARK 1@R13 A@R8 COM Problem 80. White to play. Black has just played 1, threatening to invade at A. How should White respond ? ENDCOM W 1 K17 MARK A@P11 USER CORRECT ANSWER ENDUSER COM Correct Answer. Locally, White A is the proper move, but, taking the whole board into account, White should extend from her corner enclosure to 1. ENDCOM VAR W 1 P11 MARK \t@R13 COM Failure. White 1 is the proper move, but this makes the marked stone a forcing move and ... ENDCOM B 2 J17 COM ... Black can take the big point of 2. ENDCOM W 3 P13 COM If White 3, ... ENDCOM VAR W 3 G17 COM If White 3 here, ... ENDCOM B 4 P13 COM ... Black jumps to 4. <= ENDCOM ENDVAR B 4 F17 COM ... Black extends to 4. <= ENDCOM ENDVAR B 2 R8 COM Even if Black invades at 2, ... ENDCOM W 3 S7 COM ... White can fight and get a reasonable result. ENDCOM B 4 Q10 COM If Black then goes for thickness with the sequence from 4 ... ENDCOM VAR B 4 S10 MARK @@Q10 COM Variation. Instead of 4 at @, Black could go for territory with 4 ... ENDCOM W 5 Q9 B 6 Q10 COM ... and 6 here. ENDCOM W 7 R10 B 8 R9 W 9 P9 B 10 S11 W 11 P4 B 12 P3 W 13 R12 B 14 S12 W 15 P11 COM However, White settles her stones and gets thickness with the sequence to 15. (See Get Strong at Invading, Problems 27, 30, 33, 36, 39, and 42 for other versions of this joseki.) <= ENDCOM ENDVAR W 5 R10 B 6 R9 W 7 S9 B 8 S8 W 9 T8 B 10 S10 W 11 T9 B 12 Q11 W 13 S11 B 14 R12 W 15 S12 B 16 S13 COM ... to 16, White's group is safe and ... ENDCOM W 17 P8 MARK \t@K17 COM ... the marked white stone and 17 neutralise Black's thickness. <= ENDCOM