EVENT BOARDSIZE 19 SETUP W D16 F17 L16 R10 R7 D3 F3 C5 C4 SETUP B Q16 R13 Q4 N3 D5 D6 C6 D10 C14 COM Problem 68. Black to play. The fuseki is coming to a close, but there are still important points left. Where is Black's biggest move ? ENDCOM B 1 E14 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black 1 is the biggest move. If White were to play there, she would be able to build a moyo at the top. ENDCOM VAR B 1 R5 COM Failure. Black 1 is certainly a big point, but ... ENDCOM W 2 E14 COM ... White will force with 2, building a moyo at the top, ... ENDCOM B 3 D12 W 4 O17 MARK \t@R13 COM ... then approach with 4. Note that the marked black stone is two spaces away from the white formation below, so White's stones there are not being attacked all that severely. <= ENDCOM ENDVAR W 2 S4 MARK A@R5 COM White 2 is necessary to prevent Black A, which defends the corner and attacks the white stones. ENDCOM B 3 G16 COM However, Black will now reduce White's potential territory at the top with 3 ... ENDCOM W 4 G17 B 5 J16 COM ... and 5. <= ENDCOM