EVENT BOARDSIZE 19 SETUP W D16 C13 C5 C4 D3 F3 S4 R7 R10 SETUP B C11 D7 C6 D5 N3 Q4 Q16 O17 MARK \t@S4 COM Problem 64. Black to play. After White has played the marked stone, what should Black do ? ENDCOM B 1 F17 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black should approach with 1. ENDCOM W 2 D17 COM If White defends the corner with 2, ... ENDCOM VAR W 2 K17 MARK 1@F17 COM Variation. White might pincer the black stone at 1 with 2. ENDCOM B 3 C17 COM In that case, Black must take the corner territory with the sequence from 3 ... ENDCOM W 4 D17 B 5 D18 W 6 E18 B 7 C18 W 8 E17 B 9 B15 COM ... to 9. Black should be satisfied with this result. <= ENDCOM ENDVAR B 3 K16 COM ... Black will extend to 3, making a moyo in the upper right. <= ENDCOM