EVENT BOARDSIZE 19 SETUP W D16 C3 D4 D6 SETUP B Q16 Q4 D2 F3 MARK \t@C3 COM Problem 49. Black to play. What should Black do after White plays the marked stone ? ENDCOM B 1 J3 MARK \t@D2 \t@C3 USER CORRECT ANSWER ENDUSER COM Correct Answer. After exchanging the marked stones, Black must extend to 1. ENDCOM VAR B 1 Q10 COM Failure. Rushing to make a sanren-sei with 1 is bad. ENDCOM W 2 H3 COM White 2 ... ENDCOM B 3 F5 W 4 H5 COM ... and 4 severely attack the black stones, robbing them of a base. ENDCOM B 5 F7 COM After Black 5, ... ENDCOM W 6 D9 COM ... White takes profit on the left side with 6. <= ENDCOM ENDVAR W 2 D10 COM White 2 would then be the usual move in this position and ... ENDCOM B 3 Q10 COM ... Black would make a sanren-sei on the right side with 3. <= ENDCOM