(; GM[1] SZ[19] AW[dc][oc][po][qn][pm] AB[qd][cp][pq][nq][qp][qo] LB[nq:6][pm:5][qp:4][qn:3][qo:2][po:1][pe:A] C[Problem 48. White to play. This time White has made a high approach with 1. Instead of the diagonal move at A, Black plays the joseki to 6. How should White continue ? ] (;W[qg] TE[2] C[Correct Answer. White should pincer the black stone in the upper right corner with 1. ] ;B[pe] C[If Black plays 2, ... ] ;W[og] C[... White will jump to 3 and make a moyo on the right side. Black's stones are still under attack, so White will end in sente. <= ] ) (;W[qi] C[Failure. Playing the joseki move of White 1 is not good. ] ;B[qg] LB[ql:A] C[Black can settle his stones in the upper right corner by extending to 2 and threaten to invade White's position at the bottom with a move at A. (See Problems 30, 33, 36, 39, and 42 in Get Strong at Invading.) <= ] ) )