EVENT BOARDSIZE 19 SETUP W D16 K16 O17 D4 N5 Q5 SETUP B Q16 Q14 Q9 K4 Q3 R4 MARK 1@N5 COM Problem 43. Black to play. White 1 is a good move because it is light and aims to make sabaki. Black, however, must not play passively. Instead, he must pursue White persistently. Where should he play ? ENDCOM B 1 P4 USER CORRECT ANSWER ENDUSER COM Correct Answer. Before anything else, Black must play 1, ... ENDCOM VAR B 1 R5 COM Failure for Black. If Black crawls at 1, ... ENDCOM W 2 N3 MARK \t@K4 COM ... White will jump into the bottom with 2, separating the marked stone from its allies on the right. This stone could come under attack later on. <= ENDCOM ENDVAR W 2 O6 B 3 N3 COM ... then take territory at the bottom with 3. ENDCOM W 4 O9 COM After White caps at 4, this skirmish will come to a pause, but Black still has attacking chances. <= ENDCOM