EVENT BOARDSIZE 19 SETUP W E3 D17 P17 R5 SETUP B C4 R16 Q15 Q3 MARK 1@E3 \t@Q15 COM Problem 16. Black to play. After Black plays the marked stone, the approach move of White 1 is not good. How should Black take advantage of this mistake ? ENDCOM B 1 R9 MARK \t@R5 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black should take this opportunity to pincer the marked white stone with 1. This move makes a nice extension from Black's two stones above. Black has now taken the initiative on the right side. <= ENDCOM