EVENT BOARDSIZE 19 SETUP W D16 D10 D4 O17 L18 O15 Q18 SETUP B Q4 Q10 Q16 K4 L16 Q14 R17 MARK 1@O17 2@L16 3@O15 4@Q14 5@Q18 6@R17 7@L18 COM Problem 14. Black to play. In this sanren-sei opening, Black makes a high two-space pincer with 2. The joseki to White 7 follows. Where should Black play next ? ENDCOM B 1 O13 USER CORRECT ANSWER ENDUSER COM Correct Answer. Capping with Black 1 is absolutely essential. Black has now transformed his sanren-sei formation into a large-scale moyo. ENDCOM VAR B 1 F3 COM Failure. Clearly, Black 1 is a good point locally, but ... ENDCOM W 2 O13 MARK B@Q12 A@Q6 1@F3 COM ... White will take the vital point of 2, and Black's stone at the top is drifting in the shadow of White's influence. For the same reason, Black 1 at A is also bad. After 2, White can aim at the invasion at B. <= ENDCOM ENDVAR W 2 F3 MARK \t@O13 COM Black's aim. If White doesn't respond to the marked stone but plays 2 at the bottom, ... ENDCOM B 3 N16 COM ... Black can force with 3, ... ENDCOM W 4 O16 B 5 M13 MARK A@K18 COM ... then jump to 5. Black can next aim at A. Black's sanren-sei strategy is now a success. <= ENDCOM