(; GM[1] SZ[19] AW[dc][fc][cd][ce][dp] AB[cf][de][df][pp][pj][pd] LB[de:1][ce:2][cf:3][cd:4][df:5][fc:6][pj:7] C[Problem 13. White to play. After White 6, Black does not complete the joseki, but rushes to make a sanren-sei with 7. What should White do ? ] (;W[dj] TE[2] C[Correct Answer. White should pincer Black's stones with 1 to make them heavy. ] ;B[ge] C[If Black escapes into the center with 2, ... ] ;W[hd] C[... White takes profit at the top with 3 while keeping up the pressure on the black stones. <= ] ) (;W[jp] C[Failure. White 1 is a good move because it erases the influence of Black's sanren-sei. However, it is bigger to attack the black stones on the upper left side. ] ;B[dj] TR[pj] C[Black has now played the important moves of 2 and the marked stone on the right side. <= ] ) )