(; GM[1] SZ[19] AW[dc][dq] AB[qd][pq] LB[qd:1][pq:3][dq:4][dc:2] C[Problem 4. Black to play. White has played 4 in the lower left corner. What should Black do now ? ] ;B[od] LB[nc:B][oc:A] TE[2] C[Correct Answer. Black should take this opportunity to make a corner enclosure with 1. Instead of 1, making a corner enclosure with A or B would also be a good move. ] (;W[qo] C[Allowing Black to make a second corner enclosure in the lower right corner would give him a large territorial advantage, so White must make an approach move with 2. ] ;B[qk] C[However, Black can now take the initiative by playing a pincer with 3. This move is also an extension from his corner enclosure above. <= ] ) (;W[po] C[Variation. If White makes a high approach move with 2, ... ] ;B[pl] LB[qo:B][qm:A] C[Black will play a two-space pincer with 3 or a pincer at A. Black 3 at B is also possible. <= ] ) )