EVENT BOARDSIZE 19 SETUP W D17 D3 SETUP B R16 Q3 MARK 1@R16 3@Q3 4@D3 2@D17 COM Problem 4. Black to play. White has played 4 in the lower left corner. What should Black do now ? ENDCOM B 1 P16 MARK B@O17 A@P17 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black should take this opportunity to make a corner enclosure with 1. Instead of 1, making a corner enclosure with A or B would also be a good move. ENDCOM W 2 R5 COM Allowing Black to make a second corner enclosure in the lower right corner would give him a large territorial advantage, so White must make an approach move with 2. ENDCOM VAR W 2 Q5 COM Variation. If White makes a high approach move with 2, ... ENDCOM B 3 Q8 MARK B@R5 A@R7 COM Black will play a two-space pincer with 3 or a pincer at A. Black 3 at B is also possible. <= ENDCOM ENDVAR B 3 R9 COM However, Black can now take the initiative by playing a pincer with 3. This move is also an extension from his corner enclosure above. <= ENDCOM