EVENT BOARDSIZE 19 SETUP W D16 K16 O17 D4 O3 R3 SETUP B Q16 Q14 Q10 Q4 C10 M3 MARK 1@O3 2@M3 3@R3 \t@Q10 COM Problem 2. Black to play. Black has made a sanren-sei with the marked stone. Against White 1, the pincer of Black 2 is often played. How does Black answer White 3 ? ENDCOM B 1 R4 MARK \t@Q10 USER CORRECT ANSWER ENDUSER COM Correct Answer. With the marked stone in the middle of the right side in place, Black 1 is the only move. ENDCOM VAR B 1 Q3 MARK \t@Q10 COM Failure. With the marked black stone in place, Black 1 is the wrong direction. ENDCOM W 2 R4 B 3 Q5 W 4 Q2 B 5 P2 W 6 R2 B 7 P3 W 8 R6 MARK \t@Q10 COM After White 8, the marked stone is misplaced and is not working efficiently. <= ENDCOM ENDVAR W 2 Q3 B 3 P4 W 4 O2 B 5 N5 COM The sequence to Black 5 is a joseki which is often seen in sanren-sei fusekis. <= ENDCOM