EVENT BOARDSIZE 19 SETUP W D16 D10 D4 F4 G4 H3 J3 Q18 O17 L17 SETUP B G3 H4 H5 K4 K3 Q3 Q5 Q9 Q14 Q16 R17 K15 MARK 1@K15 COM Problem 171. White to play. Black has played 1. This is not such a good move. How should White counter it ? ENDCOM W 1 M16 USER CORRECT ANSWER ENDUSER COM Correct Answer. Although it may seen strange, White 1 is the correct response. You might want to make a more aggressive move to erase the black moyo, but White must be patient. You have to make your base strong before launching an all-out attack. ENDCOM VAR W 1 J16 COM Failure. White 1 is a losing move. ENDCOM B 2 M16 W 3 M17 B 4 O16 MARK 2@M16 COM Black plays 2 and 4 in sente, mapping out a huge moyo in the center. ENDCOM W 5 P17 MARK A@C17 COM Next, Black can aim at invading the 3-3 point with A, so White's territory at the top is not so big. It is clear that White is the big loser in this exchange. <= ENDCOM ENDVAR VAR W 1 L15 USER CORRECT ANSWER ENDUSER COM Correct Answer. For reference, let's look at another way White could answer Black's erasure move. Against White 1, ... ENDCOM B 2 L16 W 3 M16 B 4 K16 MARK 2@L16 COM ... Black responds with 2 and 4. ENDCOM W 5 K17 B 6 K13 W 7 M15 B 8 H16 COM After Black jumps to 8, ... ENDCOM W 9 M13 COM ... White can also jump to 9. Black's position is not good. However, the moves in the Correct Answer are much clearer. <= ENDCOM ENDVAR B 2 M14 COM In order to prevent an intrusion into his moyo, Black drops back to 2. ENDCOM VAR B 2 K17 COM Variation. If Black attaches at 2, ... ENDCOM W 3 K18 B 4 J17 W 5 J18 MARK 3@K18 COM ... White plays 3 and 5. ENDCOM B 6 G17 COM After Black 6, ... ENDCOM W 7 M14 COM ... White punches a big hole in Black's moyo with 7. It's hard to say which side has the more favourable position, but at least White has as much chance as Black of winning. <= ENDCOM ENDVAR W 3 L14 COM However, because the ladder is favourable for White, 3 is a sever tesuji. ENDCOM B 4 L15 W 5 M15 B 6 M13 COM Black must extend to 6, but ... ENDCOM W 7 L13 B 8 L12 W 9 J14 MARK 7@L13 COM ... then 7 and 9 are powerful moves, challenging Black to a fight he cannot win. <= ENDCOM