(; GM[1] SZ[19] AW[ec][eb][dc][dd][fd][de][ck][qq][pq][nq][nr][pb][nc][ld][kd][ke][dq] AB[cb][db][cc][cd][fc][cf][lq][mo][pp][op][qp][pj][pd][pf][jf][kf][le][me] LB[jf:7][kd:6][kf:5][ke:4][le:3][ld:2][me:1] C[Problem 168. White to play. This position is taken from a game played between Takemiya (Black) and Otake. Takemiya likes to map out big moyos and that is what he has done here. Where do you think Otake should play ? ] (;W[kk] LB[pn:C][mp:B][ko:A] TR[ki][ll][mo][jf] TE[2] C[Correct Answer. We have marked another line for your convenience. If you were Otake, would you have entered into the black moyo as far as White 1 ? Black has a lot of weak point at A, B, and C, so you want to play within striking distance of these points. This is why Otake decided to play at 1. ] (;B[mk] C[Takemiya was concerned about an invasion. If he played 2, ... ] ;W[qh] C[... the invasion at 3 would be very disconcerting. <= ] ) (;B[ik] C[If Black played a capping move with 2, however, ... ] ;W[km] C[... White would jump to 3. Black has no follow-up, so the game would be easy for White. <= ] ) (;B[do] C[How the game continued. Black switched from the center to the lower left with 2 and ... ] ;W[fp];B[dl];W[cl];B[dm];W[ej];B[cq];W[cr];B[cp];W[er];B[cm] C[... played the moves to 12. ] ;W[ch] C[After exchanging 13 ... ] ;B[cg] C[... for 14, ... ] ;W[nj] C[... White came back to the right and played 15. It is hard to say which side has the advantage. <= ] )) (;W[lk] TR[ll][ki] C[Failure. A deep invasion with White 1 cannot be dismissed, but ... ] ;B[jk] C[... the cap of Black 2 could be troublesome. White's stone would probably live, but with Black's thickness above it, it would be hard for White to gain any advantage. <= ] ) (;W[jk] TR[ll][ki] C[Failure. White 1 is not a good erasing move. ] ;B[lk] LB[qj:B][qh:A] C[Black would answer with 2. There may still be an invasion at A, but Black would defend at B and get a lot of territory below. <= ] ) (;W[kj] TR[ll][ki] C[Failure. White 1 is too near the thick black wall above, so it cannot be very good. ] ;B[do] C[For the time being, Black would play at 2, just as in the actual game. <= ] ) (;W[do] C[Failure. White 1 ... ] ;B[jk] TR[ll][ki] C[... lets Black perfect his moyo with 2. White will make some intrusion into it, but Black can expect a large territory around here when the game is over. = ] ) )