EVENT BOARDSIZE 19 SETUP W E17 E18 D17 D16 F16 D15 C9 R3 Q3 O3 O2 Q18 O17 M16 L16 L15 D3 SETUP B C18 D18 C17 C16 F17 C14 M3 N5 Q4 P4 R4 Q10 Q16 Q14 K14 L14 M15 N15 MARK 7@K14 6@L16 5@L14 4@L15 3@M15 2@M16 1@N15 COM Problem 168. White to play. This position is taken from a game played between Takemiya (Black) and Otake. Takemiya likes to map out big moyos and that is what he has done here. Where do you think Otake should play ? ENDCOM W 1 L9 MARK \t@L11 \t@M8 \t@N5 \t@K14 C@Q6 B@N4 A@L5 USER CORRECT ANSWER ENDUSER COM Correct Answer. We have marked another line for your convenience. If you were Otake, would you have entered into the black moyo as far as White 1 ? Black has a lot of weak point at A, B, and C, so you want to play within striking distance of these points. This is why Otake decided to play at 1. ENDCOM VAR W 1 M9 MARK \t@M8 \t@L11 COM Failure. A deep invasion with White 1 cannot be dismissed, but ... ENDCOM B 2 K9 COM ... the cap of Black 2 could be troublesome. White's stone would probably live, but with Black's thickness above it, it would be hard for White to gain any advantage. <= ENDCOM ENDVAR VAR W 1 K9 MARK \t@M8 \t@L11 COM Failure. White 1 is not a good erasing move. ENDCOM B 2 M9 MARK B@R10 A@R12 COM Black would answer with 2. There may still be an invasion at A, but Black would defend at B and get a lot of territory below. <= ENDCOM ENDVAR VAR W 1 L10 MARK \t@M8 \t@L11 COM Failure. White 1 is too near the thick black wall above, so it cannot be very good. ENDCOM B 2 D5 COM For the time being, Black would play at 2, just as in the actual game. <= ENDCOM ENDVAR VAR W 1 D5 COM Failure. White 1 ... ENDCOM B 2 K9 MARK \t@M8 \t@L11 COM ... lets Black perfect his moyo with 2. White will make some intrusion into it, but Black can expect a large territory around here when the game is over. = ENDCOM ENDVAR B 2 N9 COM Takemiya was concerned about an invasion. If he played 2, ... ENDCOM VAR B 2 J9 COM If Black played a capping move with 2, however, ... ENDCOM W 3 L7 COM ... White would jump to 3. Black has no follow-up, so the game would be easy for White. <= ENDCOM ENDVAR VAR B 2 D5 COM How the game continued. Black switched from the center to the lower left with 2 and ... ENDCOM W 3 F4 B 4 D8 W 5 C8 B 6 D7 W 7 E10 B 8 C3 W 9 C2 B 10 C4 W 11 E2 B 12 C7 COM ... played the moves to 12. ENDCOM W 13 C12 COM After exchanging 13 ... ENDCOM B 14 C13 COM ... for 14, ... ENDCOM W 15 O10 COM ... White came back to the right and played 15. It is hard to say which side has the advantage. <= ENDCOM ENDVAR W 3 R12 COM ... the invasion at 3 would be very disconcerting. <= ENDCOM