(; GM[1] SZ[19] AW[cb][db][cc][ce][cf][be][af][bg][fc][fd][fe][pc][pe][qj][pp][jp] AB[bh][cg][df][de][dd][dc][ec][eb][gd][gb][id][ld][lg][eq][cp][dj] C[Problem 166. White to play. How should White play ? Aim at the cutting points on the left side ? Pull out the three stones within Black's moyo ? Is there some other overall strategy ? ] (;W[li] LB[lj:A] TE[2] C[Correct Answer. If White did nothing, a two-space jump at Black A would be a marvellous move. Therefore, White must stop Black somewhere along this line, and the cap of White 1 is the vital point in this battle of moyos. ] ;B[jh] C[If Black 2, ... ] ;W[jj] C[... White continues with 3 and White is following a winning grand strategy. <= ] ) (;W[fg] C[Failure. A move like 1, where White tries to pull his stones out of the pit of Black's moyo, ... ] ;B[gi] C[... is a losing strategy. <= ] ) (;W[pq] C[Failure. Locally, White 1 is a big move, but ... ] ;B[lj] C[... in this game Black 2 is so big that White must first deal with is before anything else. <= ] ) )