EVENT BOARDSIZE 19 SETUP W C17 D16 F16 L17 O17 Q18 K4 D4 F4 SETUP B R17 Q16 Q14 R9 Q3 M4 C6 B16 C14 C11 MARK 1@M4 COM Problem 163. White to play. Black has played 1, expanding the moyo he has made from the Chinese Opening and defying White to invade. How should White attack ? ENDCOM W 1 P9 USER CORRECT ANSWER ENDUSER COM Correct Answer. Lightly capping with White 1 is the correct strategy. It flattens Black's moyo ... ENDCOM VAR W 1 Q5 COM Failure. White 1 leaves something to be desired. ENDCOM B 2 R4 COM After Black 2, White must worry about being attacked. ENDCOM W 3 P9 COM If White now caps at 3, ... ENDCOM VAR W 3 Q7 COM If White jumps to 3 here, ... ENDCOM B 4 P9 COM ... Black jumps to 4, making a moyo at the top and leaving the two white stones below under attack. <= ENDCOM ENDVAR B 4 P8 COM ... Black attaches at 4. ENDCOM W 5 O8 B 6 Q8 W 7 O9 B 8 O7 W 9 N7 B 10 N6 MARK 1@Q5 COM After the sequence to Black 10, White 1 has become a wasted move. <= ENDCOM ENDVAR VAR W 1 B4 COM Failure. Locally, White 1 is an excellent move, but one of the strategic principles of Go is 'never let your opponent perfect his moyo.' ENDCOM B 2 P9 COM This is exactly what Black does when he jumps to 2. Black's moyo is now very large and solid and Black has taken a commanding lead. <= ENDCOM ENDVAR B 2 Q7 COM ... since he must answer at 2. There is still aji left in the corner. <= ENDCOM