EVENT BOARDSIZE 19 SETUP W D16 C14 D3 G3 P4 Q4 R4 R5 S5 R9 Q12 R14 SETUP B C9 D5 C4 S4 S3 R3 Q3 O3 R6 R16 P17 P15 J17 COM Problem 162. White to play. White's stones don't seem to have any weaknesses. Therefore, this would be a good time to attack Black's moyo. How should White play ? ENDCOM W 1 K16 MARK A@J15 USER CORRECT ANSWER ENDUSER COM Correct Answer. If Black jumps to A, his moyo at the top will become huge. For that reason, the shoulder hit of White 1 is the right move. <= ENDCOM VAR W 1 K15 COM Failure. White 1 is not deep enough. ENDCOM B 2 L16 COM Black responds with 2, making a beautiful shape at the top and securing a lot of territory as well. <= ENDCOM ENDVAR VAR W 1 L17 COM Failure. A deep invasion at 1 is an overplay. ENDCOM B 2 K16 COM Even if White managed to live on the side, the thickness Black would get in the center is more than enough compensation. <= ENDCOM ENDVAR B 2 J16 W 3 K15 B 4 L18 W 5 J15 B 6 G16 COM The moves to Black 6 are the standard responses, but ... ENDCOM W 7 L17 B 8 M17 W 9 M16 B 10 K17 W 11 L16 MARK 7@L17 9@M16 COM ...with 7, 9, and 11, ... ENDCOM B 12 N17 W 13 N13 MARK 6@G16 COM ... then jumping to 13, White gets a large moyo in the center of the board. In spite of Black 6, White doesn't have to worry about her two stones in the upper left corner because the are quite tight. <= ENDCOM