EVENT BOARDSIZE 19 SETUP W D4 F4 P3 R4 R18 R17 Q16 Q15 P17 P14 SETUP B D17 C15 D10 C6 Q13 Q14 R12 R15 R16 S17 L17 COM Problem 160. Black to play. There are a lot of point where you can invade, but any invasion you make should take into account White's thickness on the right. ENDCOM W 1 H16 MARK A@H18 USER CORRECT ANSWER ENDUSER COM Correct Answer. Playing on the fourth line with White 1 is the best move. With a high move, escaping will be easy. For Black to try to link up at A would be submissive, so it is out of the question. ENDCOM VAR W 1 J17 COM Failure. A deep invasion with White 1 is dubious. ENDCOM B 2 J15 VAR B 2 G17 MARK 1@J17 COM Variation. Another way for Black to refute White 1 is to play 2 in response. This is a good move because it is in the right direction from the corner enclosure. <= ENDCOM ENDVAR W 3 K16 B 4 O16 MARK 2@J15 COM After Black 2 and 4, which hit White at her vital points, you will probably agree that the momentum of the game is in Black's favour. ENDCOM W 5 O15 MARK 4@O16 COM For example, if White answers 4 with 5, ... ENDCOM B 6 O17 W 7 P18 B 8 N15 COM ... the sequence will continue up to 8. Black clearly has the advantage. <= ENDCOM ENDVAR VAR W 1 E15 COM Failure. White 1 here is also a bad move, ... ENDCOM B 2 F16 COM ... because Black can answer with the knight move at 2, eliminating his thinness on the upper side. <= ENDCOM ENDVAR B 2 L15 COM Black's best course is to jump out with 2. ENDCOM VAR B 2 H14 COM Variation. Black might cap with 2 intending to build a moyo at the top. ENDCOM W 3 K16 COM However, White replies with the shoulder hit at 3 and ... ENDCOM B 4 L16 W 5 K15 B 6 L15 W 7 K14 B 8 M13 W 9 K12 MARK 2@H14 8@M13 6@L15 4@L16 COM ... escapes into the center with the moves to 9. Black's wall of 4, 6, and 8 is now neutralised by White's wall on the right and, with White's thickness in the center, Black 2 has failed to increase the size of his moyo on the left. <= ENDCOM ENDVAR W 3 H14 COM However, White also jumps into the center with 3 ... ENDCOM B 4 L13 W 5 H12 COM ... and 5, and Black's moyo is erased. <= ENDCOM