EVENT BOARDSIZE 19 SETUP W D16 D13 C6 D4 K4 O3 O5 O2 SETUP B O7 P3 Q4 Q6 R10 R16 P17 F17 J16 MARK 2@O2 1@P3 3@O7 COM Problem 150. White to play. Black maps out a huge moyo with 1 and 3. It is now urgent that White reduces the size of this moyo. Where is the weak point of Black's formation ? ENDCOM W 1 P15 MARK B@Q16 A@O17 USER CORRECT ANSWER ENDUSER COM Correct Answer. When Black has a tight small-knight enclosure with extensions on both sides, the weak point is White 1. Depending on how Black answers, White will make sabaki by playing at A of B. <= ENDCOM VAR W 1 O16 COM Not applicable here. White plays 1 when she wants to erase the top. ENDCOM B 2 O17 COM In this case, Black would push with 2, ... ENDCOM W 3 M16 B 4 O14 MARK 1@O16 COM ... then cap with 4. This move is very severe, since it not only attacks White's two stones, but also expands Black's moyo on the right. Clearly, White 1 is not a good idea in this position. <= ENDCOM ENDVAR VAR W 1 R12 COM The worst move. Invading with 1 gibes Black a target to attack. ENDCOM B 2 R14 COM Black first pincers with 2, ... ENDCOM W 3 P12 B 4 N12 COM ... then caps with 4. Black is strong above and below, so it will be hard for White to escape. <= ENDCOM ENDVAR VAR W 1 R15 COM A heavy shape. If White plays 1 ... ENDCOM B 2 Q15 W 3 R14 MARK 2@Q15 COM ... and 3, she is left with a heavy shape ... ENDCOM B 4 S16 MARK \t@R10 2@Q15 COM ... after Black 2 and 4. White cannot make a full extension down the side because of the presence of the marked stone. This is a terrible result for White. <= ENDCOM ENDVAR VAR W 1 D17 COM An iron rule. Locally, White 1 is a good move, but ... ENDCOM B 2 P15 COM ... Black then eliminates the weak point of his moyo by jumping to 2. When dealing with a moyo, the iron rule is 'Never let your opponent perfect his moyo.' <= ENDCOM ENDVAR