EVENT BOARDSIZE 19 SETUP W C16 E16 H17 C12 R17 P17 R14 Q14 R11 SETUP B K17 C10 P16 O16 Q16 R15 S15 MARK 1@P16 \t@P17 COM Problem 128. White to play. Connecting with Black 1 is an obvious move. In response, White has two possibilities. Where are they ? ENDCOM W 1 O17 MARK A@O18 USER CORRECT ANSWER ENDUSER COM Correct Answer. White can play either 1 or A. Both of these moves are joseki. <= ENDCOM VAR W 1 Q17 COM Failure. Connecting at 1 is heavy. ENDCOM B 2 O17 COM Black plays 2 and, ... ENDCOM W 3 O18 VAR W 3 S18 COM White 3 here is better, she just manages to live. <= ENDCOM ENDVAR B 4 N18 W 5 P19 MARK 3@O18 COM ... after 3 and 5, ... ENDCOM B 6 Q18 W 7 R18 B 8 T18 MARK 6@Q18 COM ... kills White with 6 and 8. <= ENDCOM ENDVAR VAR W 1 O18 USER CORRECT ANSWER ENDUSER COM Correct Answer. Also correct. <= ENDCOM ENDVAR