EVENT BOARDSIZE 19 SETUP W D17 D15 H17 H15 C10 R17 R16 S15 T14 R14 Q14 P13 S13 SETUP B K17 K15 Q17 Q16 Q15 R15 S16 S17 P14 O13 MARK 3@O13 2@P13 1@P14 COM Problem 92. White to play. Black 3 is an overplay. How does White take advantage of it ? ENDCOM W 1 R18 USER CORRECT ANSWER ENDUSER COM Correct Answer. White should descend to 1. ENDCOM B 2 Q18 COM If Black 2, ... ENDCOM VAR B 2 S18 COM Failure. If Black saves his corner with 2, ... ENDCOM W 3 Q18 COM ... White turns at 3. ENDCOM B 4 P18 COM After 4, ... ENDCOM W 5 P15 MARK B@P17 A@O14 COM ... White ataris at 5, threatening to capture one stone at A or four stones at B. <= ENDCOM ENDVAR W 3 S18 COM ... White will play 3, capturing two stones in the corner. <= ENDCOM