EVENT BOARDSIZE 19 SETUP W C12 K17 M17 Q17 R14 SETUP B D17 C14 H17 O17 MARK 2@M17 1@O17 COM Problem 82. Black to play. White pincers the marked Black stone with 2. If you've never seen it before, Black's next move might surprise you. ENDCOM B 1 Q15 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black 1 is an interesting move. There are other moves, such as attaching at A or B. However, you should not neglect to learn the variation starting with Black 1. <= ENDCOM VAR B 1 O15 COM Failure. Simply jumping out with Black 1 ... ENDCOM W 2 Q15 COM ... lets White defend the corner with 2. This is a steady move and there are no longer any weaknesses in White's position. <= ENDCOM ENDVAR VAR B 1 Q16 USER CORRECT ANSWER ENDUSER COM Correct Answer. Also possible. <= ENDCOM ENDVAR VAR B 1 R17 USER CORRECT ANSWER ENDUSER COM Correct Answer. Also possible. <= ENDCOM ENDVAR