EVENT BOARDSIZE 19 SETUP W Q17 O17 N17 R14 Q15 B16 C14 C11 SETUP B C17 D16 F16 K17 O16 R16 MARK 1@Q15 COM Problem 70. Black to play. If White defends with 1, Black has a brilliant tesuji to destroy White's corner. Where is it ? ENDCOM B 1 Q18 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black 1 is a spectacular move. ENDCOM W 2 R17 COM If White plays 2, ... ENDCOM VAR W 2 P17 COM Variation. If White connects with 2, ... ENDCOM B 3 R17 COM ... Black can live with 3. White's corner territory is completely destroyed. <= ENDCOM ENDVAR B 3 P16 MARK A@Q16 B@P17 COM ... Black 3 threatens to link up with A or B. <= ENDCOM