EVENT BOARDSIZE 19 SETUP W B16 C14 C11 R14 Q10 N17 R16 Q17 Q18 SETUP B D16 C17 F16 K16 O16 Q16 N16 R17 P17 MARK 7@Q18 6@P17 5@Q17 4@R17 3@R16 2@N16 1@N17 COM Problem 65. Black to play. White 1 and 3 are also trick moves. Black 4 and 6 are natural responses, but what does Black do after White 7 ? ENDCOM B 1 R18 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black should force White from the right with 1, ... ENDCOM VAR B 1 P18 COM Failure. Forcing on the other side with 1 is not good. ENDCOM W 2 Q15 B 3 P16 W 4 R18 MARK 2@Q15 COM White gets the corner with 2 and 4, and Black's stones at the top are overconcentrated. <= ENDCOM ENDVAR W 2 P18 B 3 O18 COM ... then play 3, ... ENDCOM W 4 O17 COM ... inducing White to atari with 4. ENDCOM B 5 P16 COM After Black connects with 5, ... ENDCOM W 6 N18 B 7 R15 COM ... he can play 7, breaking into White's moyo on the right. White's stones at the top are still in danger. <= ENDCOM