EVENT BOARDSIZE 19 SETUP W M16 R14 Q10 R6 B16 C14 C11 SETUP B C17 D16 F16 K16 O16 Q16 Q4 O4 K4 D4 MARK 1@M16 COM Problem 55. Black to play. The invasion of White 1 often occurs in handicap games. How should Black respond ? ENDCOM B 1 L15 USER CORRECT ANSWER ENDUSER COM Correct Answer. The diagonal move of Black 1 is the strongest response. ENDCOM VAR B 1 N15 MARK A@L15 USER CORRECT ANSWER ENDUSER COM Correct Answer. Playing the diagonal move of Black 2 from the right is also correct. It often transposes into the position of the Correct Answer starting with Black A. <= ENDCOM ENDVAR VAR B 1 K14 USER CORRECT ANSWER ENDUSER COM Correct Answer. Jumping to 2 is also possible. ENDCOM W 2 M14 COM After White 2, ... ENDCOM B 3 P13 COM ... Black jumps to 3, attacking the white stones on both the right and left. If you are good at fighting, you can play this way. <= ENDCOM ENDVAR VAR B 1 K17 COM Failure. Black 1 is overly defensive. ENDCOM W 2 M14 COM After White jumps to 2, ... ENDCOM VAR W 2 M18 MARK 1@K17 COM Variation. White might respond to Black 1 by jumping to 2. ENDCOM B 3 N15 COM In this case, Black will certainly play at 3. <= ENDCOM ENDVAR B 3 M17 COM ... Black must defend again at 3. Black has enormous power at the top, so he must not play so submissively. <= ENDCOM ENDVAR VAR B 1 M15 COM Failure. Attaching at 1 is not recommended. ENDCOM W 2 L15 B 3 L16 W 4 N15 B 5 M17 W 6 M14 B 7 N17 COM Black can take territory at the top, but White's ponnuki gives her the strategic advantage. <= ENDCOM ENDVAR VAR B 1 M17 COM Failure. Attaching underneath with Black 1 is also bad. ENDCOM W 2 L17 B 3 L16 VAR B 3 N17 MARK 1@M17 COM Very bad. Drawing back with 3 after attaching at 1 is very bad. ENDCOM W 4 L16 MARK \t@K16 A@R17 COM White connects at 4 and the marked stone has lost much of its value. White also has the option of invading at A. <= ENDCOM ENDVAR W 4 N17 B 5 M15 W 6 M18 B 7 N16 W 8 K17 COM White lives at the top with the moves to 8. Black has no territory and his thickness is not very effective. <= ENDCOM ENDVAR W 2 M15 COM Black confines White to the side with the moves from 2 ... ENDCOM B 3 M14 W 4 N14 B 5 N15 COM ... to 5. This is joseki. ENDCOM VAR B 5 M13 MARK B@N15 4@N14 COM Failure. When White hanes with 4, Black must cut with B (5 in the Correct Answer). Playing 5 as here is timid. ENDCOM W 6 O15 COM White gets a good result when she connects with 6. <= ENDCOM ENDVAR W 6 M18 MARK B@P17 A@J17 COM Continuation 1. White jumps down to 6: she aims at either A or B. ENDCOM B 7 K18 COM Black 8 is best, taking the larger territory on the left. ENDCOM VAR B 7 O18 COM Variation. Attacking from the right with Black 7 is also possible. ENDCOM W 8 J17 COM White jumps to 8 and ... ENDCOM B 9 K17 W 10 K18 B 11 L17 W 12 L18 B 13 M17 MARK 7@O18 A@K18 11@L17 COM ... Black captures two stones with 11 and 13. Black's result is inferior to that beginning with Black A instead of 7. <= ENDCOM ENDVAR W 8 P17 COM With 8, White starts making two eyes at the top. ENDCOM B 9 P16 W 10 N16 B 11 O15 W 12 O17 B 13 Q17 W 14 Q18 B 15 R18 W 16 P19 COM The moves to 16 are joseki and White's group at the top is alive. Black is satisfied with his territory at the top left and his thickness in the center. <= ENDCOM