EVENT BOARDSIZE 19 SETUP W K16 O16 P17 Q17 O14 SETUP B D16 H17 M16 R17 R16 Q16 Q14 MARK 1@O14 COM Problem 18. Black to play. White jumps to 1. What is Black's strongest move ? ENDCOM B 1 L16 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black should bump against the white stone with 1 and ... ENDCOM VAR B 1 M14 COM Failure. If Black simply jumps to 1, ... ENDCOM W 2 M17 COM ... White attaches with 2 and ... ENDCOM B 3 L17 W 4 L16 B 5 N17 W 6 M15 B 7 M18 W 8 N16 COM ... links up her stones with the moves to 8. <= ENDCOM ENDVAR W 2 K15 B 3 M14 COM ... then jump to 3. This is the strongest counter. <= ENDCOM