(; GM[1] SZ[19] AW[cd][fq][op][mp][nq] AB[dp][pd][qp][qn][pq][oq] LB[fq:1] C[Problem 150. Black to play. White 1 is an overplay. How should Black punish White ? ] (;B[ip] TE[2] C[Correct Answer. Black should break up White's position at the bottom with the high invasion of 1. ] ;W[fo] C[After exchanging 2 ... ] ;B[dn] C[... for 3, ... ] ;W[in] C[... White might cap wit 4, but ... ] ;B[lq] C[... Black exchanges 5 ... ] ;W[mr] C[... for White 6, ... ] ;B[ko] C[... then jumps out into the center with 7. All of Black's stones are safe, but White is split into two weak groups. This should be an easy game for Black. <= ] ) (;B[dn] C[Failure. Black 1 is passive. You will never be able to win against a strong player on a two-stone handicap by playing this way. ] ;W[dr] C[White exchanges 2 ... ] ;B[cq] C[... for 3, ... ] ;W[iq] TR[fq] C[... then makes ideal shape with 4, which was the point she should have played instead of the marked stone in the Problem Diagram. <= ] ) )