(; GM[1] SZ[19] AW[dl][em][dn][fq][hq][qf][qm] AB[pj][dj][dp][pd][pp][dd][en][eo][cq][jq][np][nd] TR[hq] C[Problem 54. Black to play. White has extended with the marked stone. How should Black continue ? ] (;B[jo] TE[2] C[Correct Answer. Jumping to Black 1 is the strongest move. ] ;W[gn] C[If White lightly jumps to 2, ... ] ;B[fm] C[... Black will exchange 3 ... ] ;W[fl] C[... for 4, ... ] (;B[gp] C[... then peep at 5. ] ;W[hp];B[ho];W[go];B[hn];W[fp];B[gm];W[dr];B[cr];W[jr];B[kr];W[ir] C[White can live with the sequence to 16, ... ] ;B[kq] C[... but she is confined to the bottom and Black is thick on the outside. <= ] ) (;B[gm] C[White is thin. Black 5 is not good, ... ] ;W[in] C[... but White is too thin to jump lightly to 6. ] ;B[gl] C[Black will turn once at 7, ... ] ;W[fk];B[hp] C[... then attach with 9. ] ;W[gp];B[ho] LB[hn:B][go:A] C[After Black 11, the points A and B are miai, so White's stones are trapped. <= ] )) (;B[io] C[How the game continued. Black attacked White with the knight's move of 1. This was also a strong move, but ... ] ;W[ho] C[... it led to complications after White attached with 2. <= ] ) )