(; GM[1] SZ[19] AW[fc][jd][nc][ql] AB[pj][dj][dp][pd][pp][dd][pf][df][jp][jj] LB[ql:7][jp:6][jd:5][nc:1][fc:3][df:4][pf:2] C[Problem 43. Black to play. White invades the right side with 7. How should Black deal with this invasion ? ] (;B[qn] TE[2] C[Correct Answer. The pincer of Black 1 is the standard move in this kind of position (see Problem 16). ] (;W[ol] C[White's stones are without a base, so she must escape into the center with 2. <= ] ) (;W[rj] C[If White 2 here, ... ] ;B[pl] C[... Black will attach at 3 and build influence in the center. <= ] )) (;B[qj] C[Variation. Playing Black 1 is a bit weak. ] ;W[qc] C[White might treat her stone in the lower right lightly and invade the upper right corner with 2. ] ;B[pc] C[After 3, ... ] ;W[pb];B[qd] C[... it is important that Black takes sente by turning at 5 ... ] ;W[rb];B[rc] C[... and playing atari with 7. This secures Black a lot of territory in the upper right side and ... ] ;W[qb];B[qn] C[... he can also secure territory below with 9. See Problem 47 for the continuation of this game. <= ] ) )