(; GM[1] SZ[19] AW[cf][hd][fj][dm][hb][hc][ef][eg][cp][co][md][nc][oc] AB[jp][jd][pj][dj][dp][pd][pp][dd][fp][pn][fd][cd][ee][gc][ff][dq][pc][nd][ne][gb] LB[cp:1][co:3][dq:2] C[Problem 25. Black to play. The game in Problem 21 continued with White 1 and 3. How should Black attack ? ] (;B[fg] TE[2] C[Correct Answer. Black should first push with 1, ... ] ;W[eh] C[... forcing White to defend with 2, ... ] ;B[kc] LB[el:B][mc:A] C[... then play die diagonal move of 3, keeping White's stones at the top separated and aiming at the cut at A. White will have a hard time defending both of her groups at the top. You should note that White has still not secured the territory at the side; Black can still pull his stone out by playing at B. <= ] ) (;B[me] C[How the game continued. Black pressed White against the top ... ] ;W[ld];B[le];W[kd];B[ke] C[... with the sequence to 5. In some positions, these might be good moves, but in this case Black lost his chance to score a decisive win. ] ;W[jc] C[White secured all her stones at the top and made some territory there as well. ] ;B[qj] C[If Black had made an iron pillar with 7, however, this would be a satisfactory result. See Problem 29 for the continuation. <= ] ) )