(; GM[1] SZ[19] AW[qm][pm][nc][nd][cn][gd][jf] AB[jp][jd][pj][dj][dp][pd][pp][dd][cf][fp][qn][oc][pf][nj] TR[jf] C[Problem 1. Black to play. White seems to be staking out a large territory at the top by capping with her marked stone. Black must run out into the center, but on which side: the right or the left ? ] (;B[ie] TE[2] C[Correct Answer. Playing towards the left with the diagonal move of Black 1 is in the correct direction. ] ;W[gf] C[If White jumps to 2, ... ] ;B[if] C[... Black pushes out with 3. ] ;W[ig] C[If White tries to block Black's march into the center with 4, ... ] ;B[jg] C[... Black will cut with 5. ] (;W[hg] C[If White 6 next, ... ] ;B[kf] C[... Black catches a stone with 7. The two white stones at the top right are now in trouble. <= ] ) (;W[kf] C[Variation. If White draws back with 6, ... ] ;B[hg] C[... Black ataris with 7 ... ] ;W[ih];B[hf] C[... and connects at 9. White's two stones on the left are now in trouble. ] ;W[gg] C[If White 10, ... ] ;B[hh] LB[ii:B][gh:A] C[... Black plays 11, leaving the points A and B as miai. <= ] )) (;B[le] C[How the game continued. Black 1 was in the wrong direction. ] ;W[nf] C[White jumped to 2, ... ] ;B[lg] C[... forcing Black to jump to 3. ] ;W[lb] C[White then made a base for her stones with 4. Even though Black's stones have escaped into the center, they are thin and White will look for a chance to attack them. This is a good strategy for White in a handicap game: first strengthen your position, then wait for a chance to attack. <= ] ) )