EVENT BOARDSIZE 19 DATE 2002-06-15 KOMI 5.5 RULES Japanese SETUP W F17 G16 G15 F15 C6 E6 B4 Q4 Q16 Q14 SETUP B D16 E16 E17 F16 D14 D9 D4 C3 F3 O17 L16 MARK A@R10 COM Supplement to Problem 71: White's best move. Instead of playing A as in the Problem Diagram, ... ENDCOM W 1 B9 COM ... White should have slid to 1. This is the joseki move and it cannot be omitted. White's stones are settled and the territory on the left side is up for grabs. ENDCOM B 2 R9 W 3 R11 B 4 R6 W 5 R5 B 6 Q6 W 7 O3 COM The game would most likely continue with the sequence to 7. :::: ENDCOM