EVENT BOARDSIZE 19 SETUP W C17 C16 D15 D13 C12 S17 S16 R16 Q17 P17 P16 N16 F17 H17 K16 K15 J15 H15 G15 H13 J12 K11 SETUP B C18 D17 E18 E16 E15 E14 D4 Q4 R18 R17 Q16 Q15 R15 L16 L15 K17 J17 J16 G14 F12 K14 M14 L13 J10 MARK A@J10 B@K11 COM Problem 135. Black to play. When Black caps with A, White comes out diagonally with B. How should Black continue his attack ? ENDCOM B 1 L9 USER CORRECT ANSWER ENDUSER COM Correct Answer. Exchanging Black 1 ... ENDCOM W 2 M11 COM ... for White 2 is natural, ... ENDCOM B 3 O14 COM ... but Black 3 is a move that many players would miss. However, it is important because, if White were to play on this point, the black stones at the top would be separated. ENDCOM W 4 N10 COM White moves out with 4, ... ENDCOM VAR W 4 N9 MARK \t@O14 COM Variation. In response to the marked stone, White might jump out into the center with the knight's move of 4. ENDCOM B 5 O11 COM Black attacks with 5 ... ENDCOM W 6 N11 B 7 O10 COM ... and 7, ... ENDCOM W 8 M9 B 9 S15 COM ... makes a sente move with 9, ... ENDCOM W 10 S18 B 11 P8 COM ... then stakes out territory on the right side with 11. ENDCOM W 12 L8 B 13 F10 COM Black jumps out with 13, and ... ENDCOM W 14 K9 COM ... White secures her stones in the center with 14. ENDCOM B 15 C10 COM Black now attacks the white group in the upper left with 15 ... ENDCOM W 16 B11 B 17 B10 COM ... and 17; ... ENDCOM W 18 D14 COM ... White must defend in gote with 18. ENDCOM B 19 F3 COM Finally, Black reinforces his corner with 19. In this attack, Black hasn't really gone all out for the kill. Instead, he has built up his territory on the right with moves that threaten White's stones. He gets the initiative on the left by attacking the white stones in the upper left. Black is now far ahead. This is a good example of the correct way to attack. <= ENDCOM ENDVAR B 5 Q11 COM ... but Black attacks with 5. This move is also sente against the white stones in the corner, ... ENDCOM W 6 S18 COM ... so White must defend with 6. ENDCOM VAR W 6 N8 MARK \t@Q11 COM White dies. White wants to jump to 6 in answer to the marked stone, but if she does, ... ENDCOM B 7 S18 COM ... Black will turn at 7. ENDCOM W 8 S15 COM White fights back by cutting through with 8 ... ENDCOM B 9 S14 W 10 R14 COM ... and 10. but ... ENDCOM B 11 Q14 W 12 R13 B 13 S13 W 14 Q13 B 15 P13 W 16 R12 B 17 S12 W 18 R11 B 19 R10 W 20 S11 B 21 S10 COM ... the white stones on the right are dead after the sequence to Black 21. <= ENDCOM ENDVAR B 7 N8 COM Next, Black continues the attack with 7 ... ENDCOM W 8 P10 B 9 R9 COM ... and 9. The white stones are now in serious trouble. <= ENDCOM