(; GM[1] SZ[19] AW[dd][cf][ne][ke][kc][qc][qd][qf][rf][cq][dp][fq][kq][lg][je][jg][kf] AB[fc][jc][id][pd][pc][pe][pf][og][qh][bp][cn][ck][pp][li][jf][ie][if] LB[je:A][jg:C][ie:B][if:D][kf:E] TR[li] C[Problem 134. Black to play. After Black caps with the marked stone (Black 7 in the Correct Answer to Problem 57), White plays the sequence to E. What should Black do ? ] ;B[kh] TE[2] C[Correct Answer. Peeping with 1 and ... ] ;W[kg];B[hh] C[... jumping into the center with the knight's move of 3 is the best way to attack the white stones. ] ;W[mi];B[mh];W[lh];B[nh];W[ki];B[lj] C[Black must not expect to kill these stones; instead, he should let them live and build a wall facing the right with the sequence to 9. ] ;W[ji] C[White must play 10 in gote, ... ] ;B[db];W[cc];B[ch] C[... giving Black the opportunity to play the big points of 13 ... ] ;W[cb];B[nq] C[... and 15. <= ] ) )