EVENT BOARDSIZE 19 SETUP W D16 C14 O15 L15 L17 R17 R16 R14 S14 C3 D4 F3 L3 M13 K15 K13 L14 SETUP B F17 K17 J16 Q16 Q17 Q15 Q14 P13 R12 B4 C6 C9 Q4 M11 K14 J15 J14 MARK \t@M11 A@K15 C@K13 B@J15 D@J14 E@L14 COM Problem 134. Black to play. After Black caps with the marked stone (Black 7 in the Correct Answer to Problem 57), White plays the sequence to E. What should Black do ? ENDCOM B 1 L12 USER CORRECT ANSWER ENDUSER COM Correct Answer. Peeping with 1 and ... ENDCOM W 2 L13 B 3 H12 COM ... jumping into the center with the knight's move of 3 is the best way to attack the white stones. ENDCOM W 4 N11 B 5 N12 W 6 M12 B 7 O12 W 8 L11 B 9 M10 COM Black must not expect to kill these stones; instead, he should let them live and build a wall facing the right with the sequence to 9. ENDCOM W 10 K11 COM White must play 10 in gote, ... ENDCOM B 11 D18 W 12 C17 B 13 C12 COM ... giving Black the opportunity to play the big points of 13 ... ENDCOM W 14 C18 B 15 O3 COM ... and 15. <= ENDCOM