EVENT BOARDSIZE 19 SETUP W D16 C14 L17 L16 L14 M13 R17 R16 R14 S14 L3 C3 D4 F3 SETUP B F17 J16 K17 K14 L13 Q17 Q16 Q15 P13 R12 Q4 B4 C6 C9 MARK \t@M13 COM Problem 133. Black to play. White has just played the marked stone (see Problem 57). How should Black counter this move ? ENDCOM B 1 L15 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black should atari at 1. ENDCOM W 2 M15 COM White has no choice but to block with 2. ENDCOM B 3 M14 W 4 N14 B 5 L14 COM After Black connects with 5, ... ENDCOM W 6 O15 B 7 Q14 W 8 N16 COM ... the sequence to 8 is inevitable. ENDCOM B 9 M12 W 10 N13 B 11 N12 W 12 R18 B 13 O17 W 14 N17 B 15 O13 COM Black now builds a wall in the center. ENDCOM W 16 O18 COM White can live with her stones by playing 16, but Black ends in sente. Black's thick wall in the center gives him a huge advantage. <= ENDCOM