EVENT BOARDSIZE 19 SETUP W D3 C5 M5 N8 P8 P7 Q8 P6 P5 R5 S5 O15 N16 P16 R17 SETUP B D16 Q3 R4 O4 O5 N6 M6 Q7 R7 R8 Q9 S17 R16 Q15 P15 COM Problem 127. White to play. The white stones in the lower right don't have eyes. What should White do ? ENDCOM W 1 P11 USER CORRECT ANSWER ENDUSER COM Correct Answer. White should attack with 1. ENDCOM VAR W 1 Q11 COM Failure. White 1 looks like a tesuji. Players who have studied this move in joseki books would be tempted to play it. But ... ENDCOM B 2 P10 MARK 1@Q11 COM ... Black will answer White 1 with the diagonal move of 2. ENDCOM VAR B 2 P9 COM If Black follows the usual sequence of 2 ... ENDCOM W 3 O9 B 4 P10 COM ... and 4, his stones are in trouble ... ENDCOM W 5 O12 B 6 R10 W 7 R11 MARK A@S9 5@O12 COM ... after White 5 and 7. Next, White A is a deadly move. <= ENDCOM ENDVAR W 3 P11 COM If White plays the normal moves of 3 ... ENDCOM VAR W 3 M10 COM If White 3 here, ... ENDCOM B 4 P11 MARK 1@Q11 COM ... Black quells the white stone at 1 by playing at 4. <= ENDCOM ENDVAR B 4 O10 W 5 N12 COM ... and 5, ... ENDCOM B 6 M10 COM ... her eight stones below are in serious trouble. <= ENDCOM ENDVAR VAR W 1 O10 COM Failure. White 1 is crude. ENDCOM B 2 Q11 COM It just provokes Black to defend his territory on the fourth line with 2. <= ENDCOM ENDVAR B 2 R11 COM Black is forced to submissively defend on the third line with 2. ENDCOM W 3 O10 MARK A@R12 COM Next, White 3 threatens to attach at A, ... ENDCOM B 4 Q12 COM ... so Black defends with 4. ENDCOM W 5 O13 COM White can now build influence throughout the center with 5. <= ENDCOM