EVENT BOARDSIZE 19 SETUP W D16 C14 R12 R8 Q4 K4 SETUP B F17 K16 P17 R16 R10 D4 MARK \t@R12 COM Problem 119. Black to play. White has invaded with the marked stone. How should Black respond ? ENDCOM B 1 Q11 USER CORRECT ANSWER ENDUSER COM Correct Answer. Since Black has a strong position at the top. he should attack the white stone with the diagonal move of 1. Next ... ENDCOM VAR B 1 P10 COM Failure. Jumping to Black 1 is a slack move. ENDCOM W 2 S10 COM White can easily make sabaki by attaching underneath with 2. <= ENDCOM ENDVAR VAR B 1 P11 COM Failure. The knight's move of Black 1 is also slack. ENDCOM W 2 Q10 B 3 Q11 W 4 R11 B 5 Q9 W 6 S10 B 7 P10 W 8 R9 COM White can link up her stones with the sequence to 8. <= ENDCOM ENDVAR W 2 R15 COM White will first play the forcing moves of 2 ... ENDCOM B 3 Q16 W 4 S16 COM ... and 4, ... ENDCOM B 5 S17 W 6 P13 MARK C@T15 B@T16 A@S14 4@S16 2@R15 COM ... then jump to 6. White 2 and 4 gives White the option of getting eye shape with a ko by playing the sequence White A - Black B - White C. ENDCOM B 7 O11 W 8 N13 B 9 M11 W 10 L13 B 11 K11 W 12 J13 B 13 H11 W 14 G13 B 15 F11 COM Black boldly chases White up to 15, ENDCOM W 16 E13 B 17 H16 MARK D@R6 COM ... then defends the top with 17. Black now aims to invade at D. This result is a great success for Black. White has obtained no territory, while Black has built a massive wall in the center. ENDCOM W 18 M17 MARK \t@H16 COM After Black defends with the marked stone, invading with White 18 is unreasonable. ENDCOM B 19 O14 W 20 O13 B 21 M14 W 22 M13 B 23 K14 MARK 19@O14 21@M14 COM Black peeps with 19, 21, and 23, ... ENDCOM W 24 K13 B 25 L18 COM ... then plays 25, and the territory at the top belongs to Black. <= ENDCOM