EVENT BOARDSIZE 19 SETUP W C15 C16 D17 F17 D4 F3 R10 R14 S16 SETUP B D15 C14 D14 D10 C6 Q4 R8 Q16 O17 MARK \t@S16 COM Problem 117. Black to play. White has just played the marked stone. What should Black do ? ENDCOM B 1 R12 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black is strong at the top, this is his chance to invade at 1. Black's aim is to attack the lone white stone on the right. ENDCOM VAR B 1 R17 COM Failure. Defending the corner with Black 1 is a passive move; Black has failed to disrupt White's position and to take the initiative. ENDCOM W 2 Q12 MARK A@R6 COM White secures her stones with 2. Next, she aims at an invasion at A. <= ENDCOM ENDVAR W 2 P14 COM If White jumps to 2, ENDCOM B 3 Q11 MARK \t@R10 COM ... Black plays the diagonal move of 3. The marked stone is now under attack. ENDCOM W 4 R17 COM If White 4, Black simply takes up position at the top with 5. ENDCOM B 5 L17 W 6 Q10 MARK \t@L17 COM After Black played the marked stone, White will run away with 6 ... ENDCOM B 7 O11 W 8 Q8 B 9 R7 W 10 P10 COM ... to 10. ENDCOM B 11 O13 COM Black makes shape with 11. ENDCOM W 12 N9 COM White 12 is necessary, so ... ENDCOM B 13 O14 MARK 4@R7 COM ... Black can make a wall with 13. Although this result is not decisive for Black, he has managed to strengthen his position with 4 and White's stones still lack eyes. <= ENDCOM