EVENT BOARDSIZE 19 SETUP W C16 B16 D16 D17 E18 F18 F17 C8 D6 D4 E3 R10 P15 H13 H14 H15 J15 K15 L15 M16 K17 J18 O18 O17 P18 O16 SETUP B E17 E16 F16 G15 G17 H17 B15 C14 D13 F13 D10 E8 Q4 Q18 P17 P16 Q16 R16 Q14 M15 N15 O15 N13 L14 K14 J14 COM Problem 116. Black to play. How should Black play in this position ? ENDCOM B 1 R8 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black should drive White in the direction of his thickness above with 1. ENDCOM W 2 P10 COM If White jumps to 2, ... ENDCOM B 3 P8 COM ... Black reinforces his position in the lower right with 3. ENDCOM W 4 R13 COM After White extends to 4, ... ENDCOM B 5 Q11 VAR B 5 R11 MARK @@Q11 COM If Black doesn't like the results of the variations after Black @, he can simply attach with 5 and ... ENDCOM W 6 S11 VAR W 6 Q11 COM If White presses with 6, ... ENDCOM B 7 R12 W 8 Q12 B 9 S13 MARK 7@R12 COM ... Black will play 7 and 9. Black's stones are secure, but White's are still without a base. <= ENDCOM ENDVAR B 7 Q11 W 8 Q10 B 9 S12 W 10 S10 B 11 R12 COM take the territory in the upper right with the sequence to 11. <= ENDCOM ENDVAR VAR B 5 N9 MARK A@R11 @@Q11 COM Failure. Black 5 is not all that bad, but it is not as decisive as the two correct answers @ and A. ENDCOM W 6 S8 B 7 S7 W 8 S9 B 9 R7 W 10 R14 MARK \t@P15 COM White lives with the sequence to 10, while Black has secured the territory in the lower right. The aji of the marked stone will be a bit annoying for Black. <= ENDCOM ENDVAR W 6 Q10 VAR W 6 P11 MARK 5@Q11 COM When Black plays 5, White might block with 6. ENDCOM B 7 Q12 COM Black falls back with 7 and ... ENDCOM W 8 Q10 COM ... White must connect at 8. ENDCOM B 9 S11 COM Black next jumps to 9 and secures the territory in the upper right. ENDCOM W 10 R11 B 11 R12 W 12 S10 B 13 S12 W 14 M10 MARK B@N10 A@S8 COM If White attaches at A, she can make only one eye, so she must run away with 9. White 9 is thin and there is a chance that Black might attach at B, but the ensuing fight could spill over Black's position below. ENDCOM B 15 M8 W 16 K10 B 17 L11 W 18 L10 B 19 K8 COM Therefore it is better for Black to chase the white stones toward his strong position on the left with 19. Black's result is too good, so White cannot play this way. <= ENDCOM ENDVAR VAR W 6 S8 MARK @@Q10 COM Instead of @ in the Correct Answer, White could attach with 6 here. Black might be tempted to answer at @, but this is a bit loose. ENDCOM B 7 S7 COM Simply responding with 7 ... ENDCOM W 8 R9 B 9 Q8 COM ... and 9 gives Black a strong position in the lower right. <= ENDCOM ENDVAR VAR W 6 R11 COM White can also defend the side with 6. ENDCOM B 7 Q10 COM Black would then push trough with 7 ... ENDCOM W 8 R9 B 9 Q9 COM ... and 9. ENDCOM W 10 S8 B 11 R7 W 12 S7 B 13 R6 COM White lives on the right, but Black gets a thick wall in the center. This is a satisfactory result for Black. <= ENDCOM ENDVAR B 7 S12 MARK 5@Q11 COM ... Black takes profit with 5 ...and 7. ENDCOM W 8 S9 MARK 7@S12 COM After Black 7, White might play 8, threatening Black's territory below and to cut off the black stone on the second line. ENDCOM VAR W 8 R11 MARK 7@S12 COM White 8 is not a good answer to Black 7. ENDCOM B 9 R12 W 10 Q12 B 11 S13 MARK 9@R12 \t@Q11 COM Black plays 9 and 11. White is left with the bad aji of the marked stone and her stones still lack eye shape. This result is unsatisfactory for her. <= ENDCOM ENDVAR B 9 S8 COM Black blocks at 9, and ... ENDCOM W 10 R12 B 11 S11 W 12 R11 MARK 10@R12 COM ... White cuts through with 10 and 12. ENDCOM B 13 S10 W 14 R9 B 15 T9 COM But Black links up with 15. White's stones still don't have eyes. <= ENDCOM